Super quick update before I hit the hay...
Finally got transparency working...but only in the renders. No idea yet how to view those in real-time.
The comp ends January 30th. Only three days left, and I still need to rig and pose!
Today was pretty sweet. I helped a buddy of mine move into his new place (moving is way more fun if you have a bunch of friends to help you out), took the best nap ever, and got some good work done on Oswald. I forgot to eat dinner, though, but still--a good day, overall.
Didn't end up using FAOGEN, after all--I found a sweet tutorial and baked the ambient occlusion straight in Maya using mental ray. Still gotta figure out how to set up a .psd network and get transparency working. I feel like I should probably know this stuff already, but then, I'm just an animator; I have other people make my 3D toys for me. :)

Over at http://www.gameartisans.org, where you'll find me under the name "chumble spuzz," they have these mini-challenges. I've gotten swept up in the latest one, where the object is to create a new (or used, I guess) character in the style of Kingdom Hearts. Once the idea entered my mind, I couldn't resist following through with adapting Oswald the Lucky Rabbit into that style. Here's my initial and final design:
...took me forever to think of a good design for the feet. Just got them down about 30 minutes ago!
Greetings, Internet denizens. It's a new year, and according to tradition in the U.S. of America, that means it's time for a new habit. This year, it's blogging for me!
Actually, I just wanted a place to post art and/or my thoughts and keep tabs with friends who also blog and/or post art and/or their thoughts. So here I am, and here's some art. Thoughts forthcoming.
This is an old sketch I finally got around to coloring tonight. I'd like to figure out this coloring thing a little more better.
